Dominoes

UX/UI Design

After noticing several issues with the UX/UI of the Domino’s app, I decided to make a few adjustments to improve its overall usability for some key flows.

Process

Research

Analysis

Wireframing/Design

Prototyping

Timescale

2 Weeks

Dominoes

UX/UI Design

After noticing several issues with the UX/UI of the Domino’s app, I decided to make a few adjustments to improve its overall usability for some key flows.

Process

Research

Analysis

Wireframing/Design

Prototyping

Timescale

2 Weeks

Initial Thoughts

While exploring the Domino’s app, I identified several areas for improvement in the pizza-ordering experience, specifically:

- The overall visual design
- How information is presented to the user
- The ease of use, including clear guidance on next steps

To address these, I initiated a focused two-week sprint to redesign this core user flow and prepare it for testing with real users.

Research

I began with a three-phase research process:

1 - Mapping the existing pizza-ordering flows in FigJam. This provided a solid foundation to iterate on and design an improved customer journey.

  1. Mapping the existing pizza-ordering flows in FigJam. This provided a solid foundation to iterate on and design an improved customer journey.

1 - Mapping the existing pizza-ordering flows in FigJam. This provided a solid foundation to iterate on and design an improved customer journey.

  1. Conducting a UX/UI audit of the app, focusing on layout, hierarchy, error handling, and usability

2 - Conducting a UX/UI audit of the app, focusing on layout, hierarchy, error handling, and usability

2 - Conducting a UX/UI audit of the app, focusing on layout, hierarchy, error handling, and usability

From this audit and flow analysis, I was able to solidify areas to improve:

  • Ease of use: simplifying the ordering and customisation process

  • Visual Design: adding richer imagery and visual elements to spark appetite and set clear expectations

  • Information display: presenting choices more clearly so users feel informed and confident

  1. Competitive research. I also reviewed competitor apps in the fast-food space, gathering patterns and insights to guide improvements that could be made moving forward.

3 - Competitive research. I also reviewed competitor apps in the fast-food space, gathering patterns and insights to guide improvements that could be made moving forward.

3 - Competitive research. I also reviewed competitor apps in the fast-food space, gathering patterns and insights to guide improvements that could be made moving forward.

I began with a three-phase research process:

Current Flows

UX/UI Audit

Competitive

Current Flows

UX/UI Audit

Competitive

Current Flows

UX/UI Audit

Competitive

Flows & Wireframes

I created a new user flow to streamline the pizza-ordering process, removing unnecessary steps to improve efficiency.

With the flow established, I transitioned into wireframing, developing a structured foundation for the app’s design and ensuring the core interactions were clearly defined.

New Flows

All screens

Close ups

New Flows

All screens

Close ups

New Flows

All screens

Close ups

High Fidelity Design & Prototyping

I polished up the design and went with a more modern approach to it's aesthetics.

Once I was satisfied with the design, I created a mini design system to ensure consistency and applied it across all the screens.

From here I prototyped the design to make sure it was ready for testing.

Prototyping

Close ups

Design System

Prototyping

Close ups

Design System

Prototyping

Close ups

Design System

Testing & Next steps

I conducted a number of in-person usability tests over google meet. I aimed to test if users could select their pizzas quickly and customise them efficiently and see if users struggled at any points during the process. As well as to see what they thought of the visual design and how information was portrayed in the app.

Before & Afters

Below are select screens highlighting the before-and-after of the redesign.